Barbarian Archetypes

Barbarians represent those individuals who refuse to relinquish their primal connections to the lands and
waters of the Razor Coast. They embody the power of the raging sea, punishing storms, fiery volcanoes, and fierce determination of its true people.

Surf Scavenger (Archetype)

Surf Scavengers live along the coast, fearlessly embracing the pounding waves and the beasts that plague
the Razor’s waters.

Water Born (Ex): A surf scavenger has a favored terrain of water (both above and below the surface, including aboard a ship or along shorelines), representing their innate love of the waves. This ability functions as the ranger class feature and the surf scavenger’s bonuses in the water improve by +2 at 5th level and every five levels thereafter. However, he does not gain any additional favored terrains. This ability replaces fast movement.

Surf Rider: At 3rd level, a surf scavenger gains a +1 bonus on Acrobatics, Knowledge (nature), and Swim checks made in aquatic terrain, including aboard a ship or along shorelines. These bonuses improve by +1 every three levels after 3rd. This ability replaces trap sense.

Rage Powers: Th following rage powers complement the surf scavenger archetype: bestial swimmer, guarded stance, increased damage reduction, quick reflexes, raging swimmer, and swift foot.

Shark Surf Scavenger (Optional)

Some surf scavengers favor the dark side of the native’s traditions and look to the power of the shark. These barbarians look to a more bloodthirsty, vicious aspect of the water.

Rage Powers: The following rage powers help distinguish a shark surf scavenger from a regular surf scavenger: animal fury, primal scent, and scent.

Cannibal King (Archetype)

While many tribes live in relative peace with their surroundings, some view their neighbors as little more
than food.

Strength of the Flesh (Su): At 3rd level, the cannibal king can recover lost strength by devouring the flesh of his opponents. Devouring a slain opponent reduces the number of rounds the barbarian needs to recover from his fatigue by 1 for every 3 HD of the opponent to a minimum recovery time of 1 round. A cannibal can only devour the flesh of a single opponent per rage. Furthermore, he can only gain the benefits of cannibalism by feasting upon the flesh of creatures of his same monster type (for example, humanoid). This ability replaces trap sense.

Barbarian Archetypes

On the Razor's Edge Koan Koan